You can make the right choice and select a suitable gamification mechanic for your project. Sber’s Gamification G-model has an objective – to systematize 23 gamification mechanics and to visualize their strengths. Mechanics are arranged on a scheme based on two axes: the x – axis–material – spiritual; the y–axis-individual-collective.
23 mechanics form 9 groups that belong to one of the four basic layers of gamification: the feedback layer, the narrative layer, the economic layer and the social layer.
The pole of the individual is the influence on the user himself.
The collective pole is the relationship of the user with other people.
The material pole is the external decoration and the acquisition of things in the property.
The spiritual pole is the influence on the internal growth of the user, his improvement over himself.
The main element in the diagram is layers. These elements are layered on top of each other, so that gamification can consist of either one layer, or three or four.
The main one is the Feedback layer. Without it, it is impossible to create gamification. Its task is to give users feedback so that they understand whether they are doing something right, and how well they are doing it.
Accessory layers reinforce the feedback layer. You can create a long-lasting gamification only on its basis.
The narrative layer turns the system into an exciting adventure that you want to tell about.
The economic layer is responsible for creating an updated list of goods that can be purchased.
The social layer turns the system into a kind of social network.
Gamification mechanics are divided into groups for convenience.
Some groups of mechanics belong to several layers at once.
Each group has a set of gamification mechanics. Mechanics is a description of a specific tool for changing user behavior using gamification.
Some mechanics may belong to several layers and groups.
Gamification is not limited to the 23 mechanics shown in the diagram. In fact, there are much more of them. But these 23 mechanics are the core of gamification systems. They answer the question "With what can I interact with in the gamification system?". But there are some other questions.
You can learn more about mechanics in the "mechanics" section, in which they are all described in more detail.