Statuses are gamification mechanics focused on the cooperation of users. Their function is to provide informative feedback for users, allowing them to express themselves in front of others.

Statuses are relevant to the "Insignias" category (see Insignias) within the layer of feedback and social layer (see Model). Contrary to other types of insignias, such as badges, levels, and ranks, statuses act as a tool for users' self-expression.

Strong effect

Statuses provide a sense of control over users' profiles or personal space by allowing them to express themselves. Mottos, slogans, and spiritual words help the users to state their worldview and form a deep connection between a player and a game.

Weak effect

Statuses should provide users with a sense of self-expression. That means they have to be as diverse as possible and reach a wide variety of target audiences. Ideally, they should be generated from predesigned fragments collected by a user throughout the gameplay.

Duration of the effect

A game that can be completed by collecting a certain number of statuses is suitable for short-term objectives. When the gamification is long-term, you should set up a wide variety of statuses, as well as the system of their renovation and an ability to design individual statuses.

What can I do with this?

The main goal of gamification is to further motivate the user to act in one way or another. Getting statuses is one of the motivating gamification mechanics.
You can spark users' interest by implementing interactive statuses. For instance, when they can find out to whom the quote belongs, to what events or era it refers, or what meaning the author put into the proposed words. Interactive statuses increase the time spent by users in the system and help to memorize significant information that can be transmitted through such interactive means.
When users design their statuses from the predesigned fragments, that means they are customizing, e.g., connect two fragments, rotate them or create another personal meaning by them.
Users can choose the status to be displayed on their page, banner, or profile themselves when there is a wide variety of statuses.
When statuses become valuable, then the higher the number of them the users have, the higher is their in-game status. The ability to accumulate statuses is another motivating mechanic for completing the actions for which the game was designed.
Specific collections of thematically related statuses may be a part of more complex games. These collections further motivate the user to act as instructed by the game.
The demonstration of the statuses earned is a crucial mechanic that allows players to display their achievements for others to note