Convertation

Convertation is a supportive in-game action that implies the ability to convert some in-game elements to others. The user may, for instance, spend virtual currency in the virtual store, convert gained points into a new level, or exchange a level for progression along the skill tree.

Analogs of convertation: transfer, transformation, exchange, purchase, sale.

Strong effect

The game without convertation will always remain short-term. Balanced game designers' decisions guarantee that the users' excessive in-game items will be eliminated and thus guarantee the game's long-term performance.

Weak effect

It is crucial to keep in mind that the convertation system should be of a closed type. When the first item is converted to the second, and the second to the third, etc., then the gamification is poor, and its outcome becomes more obscure with every step. It is important that the convertation has to always return the users to the starting point, therefore, allowing them to track their in-game progress through its changes.

Interaction with elements from the Mechanics deck

Convertation is the main economic mechanic. Its key feature is matching and adjusting the elements to each other: one element is offered at the beginning and another is granted at the end. Users can convert points, insignias, ranking positions, artifacts, completed quests, and current avatar progression level. Those can then be further converted into points (for completing the quest), insignias (for the first position in the rating three months in a row), artifacts (for leveling up the relations with pets), skill trees (for reaching a certain level), leaderboards (for the number of gained points), personal and common space (for gaining the coveted reward).