Halls of Fame

Halls of fame is one of the basic gamification mechanics. Their function is to provide informative feedback to the users by comparing their in-game results with the results of others.

Halls of fame are relevant to the "Ratings" category. Contrary to leaderboards, halls of fame do not display all users but rather a limited number of particularly resultative individuals.

Halls of fame are relevant to the layer of feedback and social layer in the model of gamification (see Model).

Strong effect

Halls of fame display only the most resultative users, so they do not demotivate others but rather set the benchmark for other players to follow.

Weak effect

Displaying only the most resultative, the halls of fame provide little to no information to those who could not make it onto the coveted list. That problem could be solved by reference to a specific group, a part of which a user has become. For instance, when there are only the top five users on the halls of fame, every other user will be informed about the group they belong to, e.g., 5-10, 11-25, 26-50, and so on. Displaying such groups will help to lessen the competition and strengthen unity.

Duration of the effect

A game that can be completed by being on the halls of fame is suitable for short-term objectives. When the gamification is long-term, you should set up a variety of halls of fame based on different indicators, as well as the systems of reset and updating.

What can I do with this?

It is advisable to make the halls of fame perceived as the means and not the goal for them to stay valuable. They should be valuable not for their own sake but rather be used to obtain new in-game elements.
The demonstration of being on the halls of fame is a crucial mechanic that allows players to display their achievements for others to note.