Updates & Researches
Kids Pack для SberDevices
Настольная игра «В Изоляции»
Персонаж Исенок для игрового раздела ИСУ РБ
Единая система достижений сотрудников
Интерактивная викторина «Моя Очередь»
Интерактивное приложение «Программрёк» для СберСтарт
Колода «Mechanics »
Points indicate the users' development and in-game or learning progress. They can provide quantitative, measurable feedback
This mechanic measures the user’s in-game progress demonstrating his/her inner development and self-enrichment
A gamification mechanic that highlights the user's in-game authority and recognition by others
Mechanic provides informative feedback for the user, highlighting his/her material status and wealth
Levels mean to provide informative feedback for the users. The players can see their overall success via levels.
Mechanic provides informative feedback for the users, highlighting their special in-game achievements.
This mechanic focuses on the cooperation of users. Statuses allow users to express themselves in front of others
Halls of Fame
This mechanic provides informative feedback to users by comparing their in-game results with the results of others.
Narrative mechanic that shows the player his/her position relatively to others
Leaderboards provide feedback to users by comparing their in-game results with the results of others by ranking all the players’ results.
Skill trees are similar to levels but differ in the way users choose the path they follow
Virtual items are the narrative-oriented mechanic emotionally attaching users to the game
This mechanic creates an emotional bond between the user and the game due to the user’s desire to receive virtual goods
Keys create a deeper emotional bond between users and the game by unlocking new in-game areas
This mechanic provides users with a list of tasks, which is easy to navigate and manage
Side quests provide users with a list of additional tasks, which is easy to navigate and manage.
This mechanic informs users of the upcoming milestone of the game and prepares them for it
Users identify themselves with an interactive virtual object and emotionally bind to the game
By taking care of virtual pets, users become emotionally attached to the game
This mechanic creates an emotional attachment to the game through upgrading and expanding the living area or any other space belonging to users
This mechanic creates a deeper emotional bond between users and the game through upgrades or expansion of the common areas
This mechanic creates a deeper emotional bond between users by unifying them into certain groups
Virtual showcases focus on in-game economics. They provide interaction with in-game goods