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G-MODEL
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Elements
Instruction
Колода «Mechanics »
Points
Points indicate the users' development and in-game or learning progress. They can provide quantitative, measurable feedback
Experience
This mechanic measures the user’s in-game progress demonstrating his/her inner development and self-enrichment
Reputation
A gamification mechanic that highlights the user's in-game authority and recognition by others
Virtual Currency
Mechanic provides informative feedback for the user, highlighting his/her material status and wealth
Levels
Levels mean to provide informative feedback for the users. The players can see their overall success via levels.
Badges
Mechanic provides informative feedback for the users, highlighting their special in-game achievements.
Statuses
This mechanic focuses on the cooperation of users. Statuses allow users to express themselves in front of others
Halls of Fame
This mechanic provides informative feedback to users by comparing their in-game results with the results of others.
Ranks
Narrative mechanic that shows the player his/her position relatively to others
Leaderboards
Leaderboards provide feedback to users by comparing their in-game results with the results of others by ranking all the players’ results.
Skill trees
Skill trees are similar to levels but differ in the way users choose the path they follow
Virtual items
Virtual items are the narrative-oriented mechanic emotionally attaching users to the game
Virtual goods
This mechanic creates an emotional bond between the user and the game due to the user’s desire to receive virtual goods
Keys
Keys create a deeper emotional bond between users and the game by unlocking new in-game areas
Main quests
This mechanic provides users with a list of tasks, which is easy to navigate and manage
Side quests
Side quests provide users with a list of additional tasks, which is easy to navigate and manage.
Boss fights
This mechanic informs users of the upcoming milestone of the game and prepares them for it
Characters
Users identify themselves with an interactive virtual object and emotionally bind to the game
Pets
By taking care of virtual pets, users become emotionally attached to the game
Personal space
This mechanic creates an emotional attachment to the game through upgrading and expanding the living area or any other space belonging to users
Common space
This mechanic creates a deeper emotional bond between users and the game through upgrades or expansion of the common areas
Guilds
This mechanic creates a deeper emotional bond between users by unifying them into certain groups
Virtual showcases
Virtual showcases focus on in-game economics. They provide interaction with in-game goods