G-MODEL

G-Model Elements Instruction

Колода «Mechanics »

PointsPoints indicate the users' development and in-game or learning progress. They can provide quantitative, measurable feedback ExperienceThis mechanic measures the user’s in-game progress demonstrating his/her inner development and self-enrichment ReputationA gamification mechanic that highlights the user's in-game authority and recognition by others Virtual CurrencyMechanic provides informative feedback for the user, highlighting his/her material status and wealth LevelsLevels mean to provide informative feedback for the users. The players can see their overall success via levels. BadgesMechanic provides informative feedback for the users, highlighting their special in-game achievements. StatusesThis mechanic focuses on the cooperation of users. Statuses allow users to express themselves in front of others Halls of FameThis mechanic provides informative feedback to users by comparing their in-game results with the results of others. RanksNarrative mechanic that shows the player his/her position relatively to others LeaderboardsLeaderboards provide feedback to users by comparing their in-game results with the results of others by ranking all the players’ results. Skill treesSkill trees are similar to levels but differ in the way users choose the path they follow Virtual itemsVirtual items are the narrative-oriented mechanic emotionally attaching users to the game Virtual goodsThis mechanic creates an emotional bond between the user and the game due to the user’s desire to receive virtual goods KeysKeys create a deeper emotional bond between users and the game by unlocking new in-game areas Main questsThis mechanic provides users with a list of tasks, which is easy to navigate and manage Side questsSide quests provide users with a list of additional tasks, which is easy to navigate and manage. Boss fightsThis mechanic informs users of the upcoming milestone of the game and prepares them for it CharactersUsers identify themselves with an interactive virtual object and emotionally bind to the game PetsBy taking care of virtual pets, users become emotionally attached to the game Personal spaceThis mechanic creates an emotional attachment to the game through upgrading and expanding the living area or any other space belonging to users Common spaceThis mechanic creates a deeper emotional bond between users and the game through upgrades or expansion of the common areas GuildsThis mechanic creates a deeper emotional bond between users by unifying them into certain groups Virtual showcasesVirtual showcases focus on in-game economics. They provide interaction with in-game goods